Show Notes
In this episode of Nerdpreneur. We sit down with the co-founders of Pocket Bard, an innovative app that's transforming the way tabletop RPG players experience music and sound during their sessions. We chat with Alex Berner, Chase Harris, and Jason Kowalski as they take us through their journey from being college roommates with a passion for video game audio to building a cutting-edge tool that enhances immersive storytelling.
They open up about the philosophy behind creating interactive audio, their experiences in the gaming and audio industries, and the challenges of launching a startup aimed at the nerd community.
Whether you're a DM looking to bring your sessions to life or an aspiring entrepreneur, this episode is packed with insights, business lessons, and a behind-the-scenes look at creating an app for tabletop enthusiasts.
Download the Pocket Bard App: https://www.pocketbard.app/
The Pocket Bard app currently has a 4.45 rating based on 1,623 reviews on the Google Play Store and on the Apple App Store, it boasts an even higher rating of 4.8 from 40 reviews!
Key Discussion Points:
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Pocket Bard's Origins: How Alex, Chase, and Jason transitioned from video game audio to developing interactive audio for tabletop RPGs.
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The App Explained: What makes Pocket Bard unique, including its adaptive music system, easy-to-use interface, and streamlined design for Dungeon Masters (DMs).
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The User Experience: The team shares their process for designing an intuitive app that enhances the storytelling experience without breaking immersion.
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Business Insights: The challenges of bootstrapping a tech startup, managing dynamic equity, and their decision to adopt a freemium model with a subscription service.
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Lessons Learned: Balancing creative roles with business responsibilities, the importance of limiting work in progress, and the value of a strong team dynamic.
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Future Plans: Teasers for upcoming features and content packs, including a new Tavern music pack and upgrades to the free fantasy essentials content.
Quotable Moments:
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"We wanted to create an experience where Dungeon Masters could focus on their story, not the music. One button-click, and you're back in the game." — Chase Harris
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"It's all about saving time and attention for the DM so they can deliver the best experience to their players." — Alex Berner
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"When you download our app, you get a full experience for free, and we're committed to making it the best it can be without any sneaky paywalls." — Jason Kowalski
Connect with Pocket Bard:
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Website: PocketBard.com
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Instagram: @PocketBardApp
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Twitter: @PocketBardApp
To get the extended interview with Pocket Bard and bonus Talking Nerdy Episodes sign up to be a member of the "AWESOME Nerdpreneur Board!" *Ominous Thunderclap* by going to www.Patreon.com/nerdpreneur
New interviews with Nerdy entrepreneurs every month turning their unique passion into full-time income.
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Show Transcript
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You're listening to the shuttle class size
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version of this episode with Frank and Chris.
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To get access to the galaxy class size version,
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go to patreon.com
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nerdpreneur and become a
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member of the awesome nerdpreneur board.
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Now enjoy the episode.
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Welcome to Nerdpreneur,
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where we have fun conversations with people
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making money from their nerdy passion.
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My name is Chris, and as always,
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I'm joined by my co host, Frank.
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Hello.
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And today we have three, count them up,
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three very special guests.
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They are the founders,
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owners and leadership team
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of a company called Pocket Bard.
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Their names are Alex Berner, Chase Harris,
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and Jason Kovalski.
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Welcome to the show, guys.
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Thanks for having me.
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Thank you.
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Thanks for having us.
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So, Pocket Bard, what is your nerdy passion?
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Interactive audio for tabletop gaming.
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Nice, nice. Well, for all of our listeners
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who may not be in that space, what is that?
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What is interactive music? Or. Tell me more,
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tell me more. Tell us. Yeah. What is this?
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So it's easiest to understand
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by comparison with non interactive audio.
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So let's say you're playing a game of d and d,
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and you want to set the stage.
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So you open up your
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favorite streaming platform for music.
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You queue up a playlist
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that fits the mood perfectly.
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But as anybody who's played
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a tabletop game or a tabletop RPG,
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knows the mood changes.
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You go from scene to scene,
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from points of action to points of reflection,
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and you want that mood to change. And ideally,
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just like when you're
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watching a movie or something,
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the music and the atmosphere
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should change with the mood.
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Well, if you're on
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your favorite streaming platform,
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as great as they are,
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there's some difficulty in changing that mood.
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You got to go and find the right playlist.
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Maybe you have something curated beforehand.
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But even then,
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if you curate for every possible thing,
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that could happen,
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now you're talking about
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scrolling through different playlists,
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and that just gets heavy handed. Right?
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So that's non interactive audio.
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We did was we took our
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experience in the game audio space.
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There's a whole lot
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of technology behind video game audio,
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and we said we can build something that lets
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you use all these adaptive strategies to
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make it easy at the table to switch the music,
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the sound effects,
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the ambience to exactly what you need in the
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moment with as little interaction as possible.
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One button, click here,
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a little tweak of a slider there,
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and all of a sudden,
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the music is perfect and
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you can focus back in the game.
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Nice. That's really helpful for, I think,
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people who may not know
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anything about what Pocket Bard does.
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And I want to clarify for people,
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this is an app, right?
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So you guys are a downloadable awesome app,
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and it basically for people
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who maybe don't play tabletop RPG's,
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my layman's terms of this is it basically
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gives me the ability to play atmospheric
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music at any point in the game based
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on wherever these players want to go.
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So if I want to be in a tavern, I
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can find something that sounds like a taverny.
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And if I want to go to a place
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that's more of a chilling haunted house,
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I could be able to move into that
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atmosphere and have it become that while
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I describe what that actually looks like.
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And I
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looked through your app a bit, and, Frank,
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did you use the app?
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Did you do any homework for this or.
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I actually have a bit of an anecdote
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about what Chase was just talking about. Yeah,
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I heard about Pocket
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Bard a couple months ago, actually,
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it was an ad on Instagram that you guys had.
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Instagram has me figured out pretty good.
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That algorithm works for us.
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Yeah, only the ads, though.
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The ads are nailed down.
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So your money was.
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Was well placed on that front. And.
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And it was funny because then,
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like a month later,
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Chris sent me this video from when you guys
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were at a trade show and I was like, Chris,
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I know about these guys. Like,
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what's your point?
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I thought he was cool.
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Yeah. I was like, oh, yeah,
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that's a great idea.
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So I had downloaded your app,
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and I had chase.
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You explained my pain point to a T.
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I have literally made a dozen
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plus podcasts or not podcasts,
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playlists with different music. I was
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trying to pull them up. I have, like, suspense.
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D and D suspense.
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I have D and D exploration d
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and d crafting d and d big boss battle.
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D and D smaller boss battle. You know,
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I had all of these playlists,
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and it was just.
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It was a cool idea,
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but then I had to go out and also find
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the music because the other people who've
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created these playlists don't have the same
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perspective that I do.
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And so I wanted something very unique.
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So then when I discovered your guys's app,
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I just thought, my God, this is like,
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where has this been? And you actually,
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what you said that was super interesting,
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was that it was from video game tech,
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which makes so much sense. Did
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any of you guys work in video game, or did you?
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Yeah. So Chase and I, at the end of college,
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we were college roommates,
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and both in video game audio minors,
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different sections of it.
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I was more in the music composition,
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and Chase was more in the, like, audio design,
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but we had a good pairing of skills.
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So right towards the end of college,
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we decided to start a video game.
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Audio company got pretty sidetracked,
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started making games
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instead of audio for games.
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Had a lot of experiences there,
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which will inform a lot of some of, like,
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a lot of our takeaways, I think,
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for future questions
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when we're talking about business, but, yeah.
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So there was a few years there
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where we were really focused on
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creating interactive audio for games. Right.
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Like looking for indie games to score,
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stuff like that.
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So that's where our expertise came,
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and we were kind of at a lull of stuff we
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were working on and basically just got
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this idea and been working on it ever since.
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Yeah, it's a really good solution. And I
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did use it in one game not too long ago,
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I downloaded the ship packet,
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the nautical ship themed one,
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and it was very fun.
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And one of the things I really loved about it,
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because I've used some of the
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older programs that are out there,
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respect to them and them kind of paving
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the way as they did over those years.
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But I always had to mess with them.
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I always had to correct them.
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Something would go wrong.
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But the cool thing was, with pocket Bard,
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I totally got to forget about it,
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and I set the intensity.
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I would every now and then add some sound
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effects like the weather and ambiance,
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but it was great and
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the players very much enjoyed it.
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What stood out to me was
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how simple it was for an app, because, I mean,
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when people have an app,
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I'm always like, seriously, all right,
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I gotta go download this thing. And then
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getting into an app, it's like, frustrating,
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usually that kind of thing. I was like,
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in and playing music within like a few,
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like a minute.
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It was really actually quite impressive.
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And you had, it was like, okay,
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the app came up,
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told me exactly what to do,
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and I didn't have to pay
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anything either to actually
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start testing the product and using it.
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So there's free music on there when you start.
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That is decent, good.
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And you can actually implement into
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your game and not just like one track.
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And then you try to upsell me to, like,
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every other track, there's like a. A
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bunch of different dozen different atmospheres
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that I can select from. I still, like,
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put campfire overlaid onto things. Like,
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it was a great
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experience just from that standpoint.
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So this leads into my questing, and we're
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going to get into some business stuff here.
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Cause I know you guys
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like to get to that streamlined.
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I want to just say, like,
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you guys have a rating on your.
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You have pretty
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good ratings on your app already, like 4.3
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with 1000 some odd votes. You have, like,
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248 reviews on the Apple podcast
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on the Apple Store with 4.8 rating. Like,
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this is good. Like,
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this is really solid
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amount of traction with your app.
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So I'm curious,
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where do you start when you're built? Like,
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when did you guys get into building an
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app and how did that come out to be, like, your
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business idea and how does that get started?
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So I was late to tabletop rpg's. Now,
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I love tabletop rpg's.
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I play D and D with my wife every week,
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and I love it,
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but that wasn't always me.
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And I think it was 2018 when I played
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my very first game of D and D and
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immediately fell in love with the experience.
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I roped my wife in,
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roped some other friends in,
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and we had this incredible guy who
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was dming for us who he knew how to
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tailor the experience for what we wanted.
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And I'm talking,
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he had miniatures,
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he had terrains,
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00:10:35,950 --> 00:10:38,680
he was doing all this voice acting,
255
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and he had music playing.
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But then there were these moments
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00:10:42,410 --> 00:10:45,240
that I kept noticing of the action
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would change and he would say, all right,
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role for initiative.
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And things would kind of pause and even
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the experienced players around the table,
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the pace kind of lulled,
263
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and people would take
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out their phones and check Twitter.
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And I was like, what's happening? Well,
266
00:11:03,190 --> 00:11:04,820
he's back behind the DM screen,
267
00:11:04,910 --> 00:11:06,340
heads down in his laptop,
268
00:11:06,430 --> 00:11:07,830
picking a new playlist.
269
00:11:08,210 --> 00:11:10,880
And then eventually, oh, okay,
270
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the cool music started great,
271
00:11:12,060 --> 00:11:13,830
and we're back into it. And, you know,
272
00:11:13,960 --> 00:11:16,580
that was not the end of
273
00:11:16,590 --> 00:11:18,710
the world as far as an experience went.
274
00:11:18,860 --> 00:11:20,990
But after having that a couple
275
00:11:21,020 --> 00:11:22,870
of times and having some conversations,
276
00:11:23,210 --> 00:11:25,390
I kind of said to him,
277
00:11:25,580 --> 00:11:27,200
how would you like if I built
278
00:11:27,230 --> 00:11:29,070
you an app where all that work
279
00:11:29,100 --> 00:11:33,770
you're doing that takes you 45, 60, 90 seconds?
280
00:11:33,890 --> 00:11:34,750
What if that was one
281
00:11:34,780 --> 00:11:36,380
button click or two button clicks?
282
00:11:36,470 --> 00:11:37,640
And we kind of talked
283
00:11:37,670 --> 00:11:39,030
a little bit about what he would need?
284
00:11:39,080 --> 00:11:40,710
And then I brought the idea to Alex,
285
00:11:40,780 --> 00:11:42,790
and we just blossomed from there
286
00:11:42,840 --> 00:11:44,780
about how do we make this experience
287
00:11:44,910 --> 00:11:47,390
a lot easier and build it into this
288
00:11:47,440 --> 00:11:50,330
interface that we're able to construct?
289
00:11:50,490 --> 00:11:52,090
We're familiar with.
290
00:11:52,270 --> 00:11:53,760
Everybody's got their
291
00:11:53,790 --> 00:11:55,520
smartphones at the table anyway.
292
00:11:56,340 --> 00:11:59,760
And so that was the origin of the idea
293
00:11:59,890 --> 00:12:03,030
and why that design philosophy of making
294
00:12:03,080 --> 00:12:05,720
this thing the easiest possible thing to use,
295
00:12:05,790 --> 00:12:08,390
so that you don't repeat that experience
296
00:12:08,480 --> 00:12:12,400
of being heads down for too long as a DM,
297
00:12:13,100 --> 00:12:14,590
that really informs
298
00:12:14,760 --> 00:12:16,800
everything we've done thus far.
299
00:12:17,420 --> 00:12:19,880
Totally kills the momentum when people do that.
300
00:12:20,250 --> 00:12:21,070
And in the end,
301
00:12:21,100 --> 00:12:22,700
there's thousands and thousands
302
00:12:22,710 --> 00:12:25,440
of hours of amazing audio out there, right?
303
00:12:25,470 --> 00:12:27,470
There's dozens of films,
304
00:12:28,370 --> 00:12:29,730
more than dozens of
305
00:12:29,770 --> 00:12:31,700
film scores that are incredible,
306
00:12:31,790 --> 00:12:33,960
been recorded by professional orchestras,
307
00:12:34,030 --> 00:12:35,830
with professional mix engineers.
308
00:12:36,850 --> 00:12:38,730
There's incredible audio out there.
309
00:12:38,850 --> 00:12:40,510
What we're offering really
310
00:12:40,600 --> 00:12:42,890
is just a comprehensive solution.
311
00:12:43,010 --> 00:12:43,760
It's the tool,
312
00:12:43,830 --> 00:12:45,870
it's the delivery of it.
313
00:12:47,070 --> 00:12:48,280
The goal is to save people
314
00:12:48,330 --> 00:12:49,740
time and attention because in the end,
315
00:12:49,770 --> 00:12:51,670
those are such limited resources,
316
00:12:51,830 --> 00:12:54,710
especially when you're already in a session
317
00:12:54,750 --> 00:12:57,730
where you have basically two to 8 hours,
318
00:12:57,780 --> 00:12:59,570
who knows how long people's sessions are?
319
00:12:59,680 --> 00:13:02,000
But that amount of time to deliver
320
00:13:02,130 --> 00:13:04,570
a great experience to your players,
321
00:13:04,740 --> 00:13:09,030
and if even 5% of that is bogged down
322
00:13:09,150 --> 00:13:11,350
by the kind of stuff chase was saying,
323
00:13:11,520 --> 00:13:12,870
searching for stuff,
324
00:13:13,210 --> 00:13:15,430
trying to figure out what to do in real time,
325
00:13:16,370 --> 00:13:17,870
that's a long time.
326
00:13:18,020 --> 00:13:20,920
That's maybe half an hour when
327
00:13:20,950 --> 00:13:24,040
you add it up over a long session. So
328
00:13:24,110 --> 00:13:27,790
we're offering a time saver, attention saver,
329
00:13:27,840 --> 00:13:29,510
so you can focus more on the game
330
00:13:30,570 --> 00:13:33,310
and just really focusing on.
331
00:13:33,890 --> 00:13:35,670
We've been trying to establish kind of like
332
00:13:35,700 --> 00:13:39,730
company philosophies that we adhere to,
333
00:13:39,850 --> 00:13:42,910
and these generally evolve naturally.
334
00:13:43,040 --> 00:13:44,270
And one of them that I'm always
335
00:13:44,320 --> 00:13:46,800
referencing is product first right?
336
00:13:46,910 --> 00:13:48,630
If it doesn't serve the product,
337
00:13:49,690 --> 00:13:50,550
we need to be really
338
00:13:50,580 --> 00:13:53,230
careful about doing it right. Like,
339
00:13:53,340 --> 00:13:54,890
is this making the app better?
340
00:13:55,010 --> 00:13:57,930
Is this making the customer experience better?
341
00:13:58,090 --> 00:13:59,740
Is this improving the UI?
342
00:13:59,790 --> 00:14:00,710
Is it making.
343
00:14:00,860 --> 00:14:02,570
Is this an extra button? Click? Like,
344
00:14:02,610 --> 00:14:05,680
we've been very deliberate about every little
345
00:14:05,730 --> 00:14:09,010
design choice we've made with conceptualizing.
346
00:14:09,120 --> 00:14:11,880
When somebody's setting up a scene,
347
00:14:12,660 --> 00:14:13,860
what are they thinking of first?
348
00:14:13,900 --> 00:14:14,930
Are they thinking mood?
349
00:14:15,000 --> 00:14:16,680
Are they thinking music?
350
00:14:16,770 --> 00:14:17,940
Are they thinking?
351
00:14:18,100 --> 00:14:19,120
What is their imagination?
352
00:14:19,190 --> 00:14:20,080
How are they crafting it?
353
00:14:20,090 --> 00:14:22,010
And how can we best adhere
354
00:14:22,120 --> 00:14:23,920
and replicate that in the app to
355
00:14:23,950 --> 00:14:26,560
make it as user friendly as possible?
356
00:14:27,740 --> 00:14:31,090
We also view the app as never done right. Like,
357
00:14:31,130 --> 00:14:31,890
we're trying to get
358
00:14:31,930 --> 00:14:33,520
those ratings up higher and higher.
359
00:14:33,590 --> 00:14:35,070
We're trying to improve everything.
360
00:14:36,130 --> 00:14:38,210
When we find a better solution to do something,
361
00:14:38,290 --> 00:14:40,000
we'll probably do that.
362
00:14:40,190 --> 00:14:43,110
Right? We're not resting on our current design.
363
00:14:43,260 --> 00:14:45,370
We did a post recently on Instagram
364
00:14:45,530 --> 00:14:47,510
that showed all the design iterations
365
00:14:47,600 --> 00:14:49,550
of the app. There's been, like, seven,
366
00:14:49,970 --> 00:14:52,270
and I'm sure there'll be many more.
367
00:14:52,850 --> 00:14:55,840
So you're talking about the pathing the
368
00:14:55,950 --> 00:14:58,920
user experience to better suit the app.
369
00:14:58,970 --> 00:15:01,320
And then you were talking about
370
00:15:01,410 --> 00:15:03,440
all the different iterations you've had.
371
00:15:03,740 --> 00:15:07,920
How long have you been working on this app?
372
00:15:07,950 --> 00:15:09,400
To get to this point?
373
00:15:10,620 --> 00:15:14,480
We started in August 2019 and
374
00:15:15,060 --> 00:15:19,400
had a bit of a lull in the COVID times,
375
00:15:21,060 --> 00:15:24,720
but have been going really, like,
376
00:15:24,750 --> 00:15:29,260
focused really hard on it since. Jason,
377
00:15:29,380 --> 00:15:30,650
when did you come on. It was like,
378
00:15:30,680 --> 00:15:31,400
when you came on.
379
00:15:31,450 --> 00:15:34,630
That's when we all really got to work.
380
00:15:34,760 --> 00:15:37,760
I think it was around 2021, the COVID period.
381
00:15:37,830 --> 00:15:40,400
Right. Or maybe shortly after that. I forgot.
382
00:15:41,140 --> 00:15:42,300
Yeah, I think so.
383
00:15:42,460 --> 00:15:43,960
But we first released
384
00:15:44,340 --> 00:15:45,820
like a year and a half ago, I think.
385
00:15:45,860 --> 00:15:46,160
Right.
386
00:15:46,230 --> 00:15:47,720
Or has it been two years? Almost.
387
00:15:49,230 --> 00:15:49,660
Wow.
388
00:15:49,730 --> 00:15:51,160
Yeah, it's almost two years.
389
00:15:51,210 --> 00:15:52,890
Two years in beta. Yeah.
390
00:15:53,040 --> 00:15:55,330
And a year in out of beta.
391
00:15:55,990 --> 00:15:59,020
So, Jason, what is your role? We haven't
392
00:15:59,050 --> 00:16:00,740
had a chance to hear from you yet.
393
00:16:00,930 --> 00:16:02,440
How do you play a part in this team?
394
00:16:02,490 --> 00:16:06,810
Yeah. So I am mostly on the technology side.
395
00:16:07,230 --> 00:16:09,470
I've known both of them for a long time now,
396
00:16:09,510 --> 00:16:11,290
like almost a decade now.
397
00:16:11,710 --> 00:16:13,930
I grew up with Alex in upstate New York.
398
00:16:13,960 --> 00:16:16,380
We went to middle school, high school together,
399
00:16:16,560 --> 00:16:17,570
and we both ended
400
00:16:17,600 --> 00:16:20,400
up going to college here in Boston, where I am.
401
00:16:21,420 --> 00:16:23,760
And then I actually also met Chase around.
402
00:16:24,300 --> 00:16:27,630
Was it freshman year, I think. Oh, yeah,
403
00:16:27,680 --> 00:16:30,040
because I got your roommates then. Yeah,
404
00:16:30,150 --> 00:16:32,610
but, yeah, I mean, we. Yeah, yeah, yeah.
405
00:16:32,640 --> 00:16:35,350
So I was a business major
406
00:16:35,400 --> 00:16:37,360
and then pivoted to software engineering,
407
00:16:37,860 --> 00:16:39,550
got a job out of college.
408
00:16:39,600 --> 00:16:40,720
And then these
409
00:16:40,750 --> 00:16:42,230
guys came to me and said, you know,
410
00:16:42,280 --> 00:16:43,290
we're working on this app.
411
00:16:43,360 --> 00:16:44,360
Maybe you can help.
412
00:16:44,500 --> 00:16:45,630
So that's when I kind of
413
00:16:45,700 --> 00:16:47,680
part time started to work on it,
414
00:16:47,840 --> 00:16:48,600
and at that point,
415
00:16:48,640 --> 00:16:50,450
I had no idea where this would go. Honestly,
416
00:16:50,500 --> 00:16:51,420
I was just, like,
417
00:16:51,530 --> 00:16:53,520
happy to help out wherever I could.
418
00:16:53,640 --> 00:16:55,920
So weeknights or weekends,
419
00:16:55,960 --> 00:16:56,660
whenever I could find,
420
00:16:56,710 --> 00:16:57,720
scrape away some time,
421
00:16:57,800 --> 00:16:58,940
I would work on this.
422
00:16:59,560 --> 00:17:01,430
And then the last year,
423
00:17:01,460 --> 00:17:03,460
we've just been getting so much traction,
424
00:17:03,920 --> 00:17:05,150
and I've been spending more
425
00:17:05,180 --> 00:17:08,180
and more time on pocket Bard. And actually,
426
00:17:08,310 --> 00:17:10,750
the start of this year, January 1,
427
00:17:10,819 --> 00:17:11,829
I decided to quit my
428
00:17:11,859 --> 00:17:13,660
day job and come on full time.
429
00:17:14,940 --> 00:17:17,310
So, yeah, very, very happy and
430
00:17:17,319 --> 00:17:18,560
grateful that I got to do that.
431
00:17:18,589 --> 00:17:20,450
Yeah, you made the leap.
432
00:17:20,520 --> 00:17:21,300
Yeah. Yeah.
433
00:17:21,420 --> 00:17:22,720
Congratulations, man.
434
00:17:22,790 --> 00:17:23,440
Yeah.
435
00:17:24,300 --> 00:17:25,210
Were Alex and
436
00:17:25,240 --> 00:17:27,560
Chase already full time in this? Was
437
00:17:27,589 --> 00:17:31,080
this already your full time gig? Yeah, yeah.
438
00:17:31,230 --> 00:17:32,070
So we didn't get
439
00:17:32,080 --> 00:17:34,410
to hear what your roles are. I know he's.
440
00:17:34,560 --> 00:17:35,990
Jason's born in the tech side and
441
00:17:36,000 --> 00:17:37,180
helped with a lot of that development,
442
00:17:37,260 --> 00:17:39,120
but what were you guys doing?
443
00:17:39,200 --> 00:17:40,690
Or what are your roles now?
444
00:17:42,710 --> 00:17:44,520
So I started out.
445
00:17:44,610 --> 00:17:46,360
When Chase first came to me with this idea,
446
00:17:46,410 --> 00:17:47,810
I was mainly the composer, right.
447
00:17:47,840 --> 00:17:49,970
So I wrote the music,
448
00:17:50,470 --> 00:17:52,250
generated the audio assets,
449
00:17:52,400 --> 00:17:54,880
and kind of split just the
450
00:17:55,050 --> 00:17:56,610
design and figuring everything
451
00:17:56,680 --> 00:17:59,640
else out that we had to do 50 50, I guess.
452
00:17:59,770 --> 00:18:02,210
And then back when we started
453
00:18:03,550 --> 00:18:06,430
being more like Jason came on and
454
00:18:06,440 --> 00:18:08,370
we started operating more like a business,
455
00:18:08,560 --> 00:18:11,030
I realized it would be helpful to
456
00:18:11,040 --> 00:18:12,680
have somebody just kind of take on the
457
00:18:12,730 --> 00:18:15,070
business leadership part of it. Right? Like,
458
00:18:15,160 --> 00:18:18,040
get paperwork filed, keep, you know,
459
00:18:18,110 --> 00:18:19,400
do our bookkeeping,
460
00:18:20,820 --> 00:18:24,840
keep an overall kind of
461
00:18:25,780 --> 00:18:27,830
view of the business strategy at all times,
462
00:18:27,880 --> 00:18:29,520
making sure everything's working together.
463
00:18:29,670 --> 00:18:31,970
So I kind of leaped into that role.
464
00:18:32,170 --> 00:18:33,750
I just pitched it to Jason.
465
00:18:33,800 --> 00:18:34,900
Jason just wrote
466
00:18:34,910 --> 00:18:37,070
up a long message one day. I was like, hey,
467
00:18:37,120 --> 00:18:39,010
so I think we need to move faster,
468
00:18:39,130 --> 00:18:40,820
and I think if I just kind
469
00:18:40,830 --> 00:18:42,250
of step into this role and help
470
00:18:42,290 --> 00:18:44,070
keep everything on track and organized,
471
00:18:44,200 --> 00:18:45,040
that'll be helpful.
472
00:18:45,110 --> 00:18:47,150
You guys can focus more on what you're doing.
473
00:18:48,050 --> 00:18:49,230
So since then,
474
00:18:49,340 --> 00:18:52,190
I've been the CEO role as well,
475
00:18:52,240 --> 00:18:53,270
although I hate saying
476
00:18:53,320 --> 00:18:55,280
that because of all the connotations,
477
00:18:55,390 --> 00:18:57,590
but it's what I do.
478
00:18:57,670 --> 00:18:59,630
So composer 50% of the time,
479
00:18:59,700 --> 00:19:02,340
CEO 50% of the time, and
480
00:19:05,040 --> 00:19:08,390
design app design as a team that we all.
481
00:19:08,420 --> 00:19:10,060
Do just kind of wear many hats.
482
00:19:10,110 --> 00:19:11,860
Yeah, yeah, yeah.
483
00:19:11,970 --> 00:19:12,910
It sounds like you guys
484
00:19:12,940 --> 00:19:15,380
are jumping around a dynamic team, for sure,
48
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Transcript
1 00:00:00,400 --> 00:00:02,130 You're listening to the shuttle class size 2 00:00:02,180 --> 00:00:04,410 version of this episode with Frank and Chris. 3 00:00:04,520 --> 00:00:07,250 To get access to the galaxy class size version, 4 00:00:07,300 --> 00:00:08,930 go to patreon.com 5 00:00:09,060 --> 00:00:10,380 nerdpreneur and become a 6 00:00:10,410 --> 00:00:13,050 member of the awesome nerdpreneur board. 7 00:00:15,190 --> 00:00:16,850 Now enjoy the episode. 8 00:01:41,730 --> 00:01:43,050 Welcome to Nerdpreneur, 9 00:01:43,100 --> 00:01:45,050 where we have fun conversations with people 10 00:01:45,100 --> 00:01:47,580 making money from their nerdy passion.
11 00:01:47,730 --> 00:01:49,390 My name is Chris, and as always, 12 00:01:49,460 --> 00:01:51,750 I'm joined by my co host, Frank. 13 00:01:51,880 --> 00:01:52,630 Hello. 14 00:01:53,170 --> 00:01:56,260 And today we have three, count them up, 15 00:01:56,310 --> 00:01:58,950 three very special guests. 16 00:01:59,100 --> 00:02:00,230 They are the founders, 17 00:02:00,320 --> 00:02:02,350 owners and leadership team 18 00:02:02,440 --> 00:02:05,370 of a company called Pocket Bard.
19 00:02:05,490 --> 00:02:08,560 Their names are Alex Berner, Chase Harris, 20 00:02:08,630 --> 00:02:10,490 and Jason Kovalski. 21 00:02:10,530 --> 00:02:11,790 Welcome to the show, guys. 22 00:02:12,090 --> 00:02:12,800 Thanks for having me. 23 00:02:12,830 --> 00:02:13,130 Thank you.
24 00:02:13,170 --> 00:02:14,090 Thanks for having us. 25 00:02:14,210 --> 00:02:18,150 So, Pocket Bard, what is your nerdy passion? 26 00:02:18,970 --> 00:02:21,310 Interactive audio for tabletop gaming. 27 00:02:21,930 --> 00:02:25,080 Nice, nice.
Well, for all of our listeners 28 00:02:25,110 --> 00:02:28,140 who may not be in that space, what is that? 29 00:02:28,230 --> 00:02:31,310 What is interactive music? Or. Tell me more, 30 00:02:31,400 --> 00:02:33,910 tell me more.
Tell us. Yeah. What is this? 31 00:02:34,080 --> 00:02:37,670 So it's easiest to understand 32 00:02:37,760 --> 00:02:40,370 by comparison with non interactive audio.
33 00:02:40,490 --> 00:02:42,820 So let's say you're playing a game of d and d, 34 00:02:42,950 --> 00:02:45,650 and you want to set the stage. 35 00:02:45,730 --> 00:02:46,960 So you open up your 36 00:02:46,990 --> 00:02:48,800 favorite streaming platform for music. 37 00:02:48,950 --> 00:02:50,010 You queue up a playlist 38 00:02:50,050 --> 00:02:51,760 that fits the mood perfectly. 39 00:02:51,830 --> 00:02:53,660 But as anybody who's played 40 00:02:53,710 --> 00:02:56,510 a tabletop game or a tabletop RPG, 41 00:02:56,640 --> 00:02:59,230 knows the mood changes.
42 00:02:59,380 --> 00:03:01,350 You go from scene to scene, 43 00:03:01,420 --> 00:03:04,830 from points of action to points of reflection, 44 00:03:04,980 --> 00:03:07,810 and you want that mood to change. And ideally, 45 00:03:07,930 --> 00:03:08,710 just like when you're 46 00:03:08,740 --> 00:03:10,160 watching a movie or something, 47 00:03:10,310 --> 00:03:11,800 the music and the atmosphere 48 00:03:11,850 --> 00:03:13,610 should change with the mood. 49 00:03:13,760 --> 00:03:15,080 Well, if you're on 50 00:03:15,090 --> 00:03:16,280 your favorite streaming platform, 51 00:03:16,330 --> 00:03:17,610 as great as they are, 52 00:03:18,190 --> 00:03:20,290 there's some difficulty in changing that mood. 53 00:03:20,320 --> 00:03:22,000 You got to go and find the right playlist.
54 00:03:22,050 --> 00:03:23,990 Maybe you have something curated beforehand. 55 00:03:24,030 --> 00:03:24,630 But even then, 56 00:03:24,670 --> 00:03:26,540 if you curate for every possible thing, 57 00:03:26,570 --> 00:03:27,350 that could happen, 58 00:03:27,470 --> 00:03:28,480 now you're talking about 59 00:03:28,570 --> 00:03:30,190 scrolling through different playlists, 60 00:03:30,310 --> 00:03:32,970 and that just gets heavy handed. Right? 61 00:03:33,000 --> 00:03:35,050 So that's non interactive audio.
62 00:03:35,740 --> 00:03:37,380 We did was we took our 63 00:03:37,420 --> 00:03:40,720 experience in the game audio space. 64 00:03:40,850 --> 00:03:41,560 There's a whole lot 65 00:03:41,570 --> 00:03:43,880 of technology behind video game audio, 66 00:03:43,990 --> 00:03:47,000 and we said we can build something that lets 67 00:03:47,030 --> 00:03:50,760 you use all these adaptive strategies to 68 00:03:50,870 --> 00:03:54,320 make it easy at the table to switch the music, 69 00:03:54,410 --> 00:03:55,170 the sound effects, 70 00:03:55,200 --> 00:03:58,130 the ambience to exactly what you need in the 71 00:03:58,160 --> 00:04:01,120 moment with as little interaction as possible. 72 00:04:01,280 --> 00:04:02,850 One button, click here, 73 00:04:03,230 --> 00:04:04,890 a little tweak of a slider there, 74 00:04:04,980 --> 00:04:05,670 and all of a sudden, 75 00:04:05,710 --> 00:04:06,760 the music is perfect and 76 00:04:06,770 --> 00:04:08,450 you can focus back in the game. 77 00:04:08,910 --> 00:04:11,620 Nice.
That's really helpful for, I think, 78 00:04:11,650 --> 00:04:12,490 people who may not know 79 00:04:12,540 --> 00:04:15,610 anything about what Pocket Bard does. 80 00:04:16,269 --> 00:04:18,180 And I want to clarify for people, 81 00:04:18,250 --> 00:04:19,579 this is an app, right? 82 00:04:19,649 --> 00:04:22,110 So you guys are a downloadable awesome app, 83 00:04:22,150 --> 00:04:24,290 and it basically for people 84 00:04:24,320 --> 00:04:26,850 who maybe don't play tabletop RPG's, 85 00:04:27,650 --> 00:04:29,950 my layman's terms of this is it basically 86 00:04:30,020 --> 00:04:32,030 gives me the ability to play atmospheric 87 00:04:32,060 --> 00:04:34,570 music at any point in the game based 88 00:04:34,610 --> 00:04:37,050 on wherever these players want to go. 89 00:04:37,090 --> 00:04:40,100 So if I want to be in a tavern, I 90 00:04:40,110 --> 00:04:42,290 can find something that sounds like a taverny.
91 00:04:42,330 --> 00:04:44,220 And if I want to go to a place 92 00:04:44,270 --> 00:04:47,360 that's more of a chilling haunted house, 93 00:04:47,550 --> 00:04:49,570 I could be able to move into that 94 00:04:49,650 --> 00:04:53,000 atmosphere and have it become that while 95 00:04:53,030 --> 00:04:55,680 I describe what that actually looks like. 96 00:04:56,220 --> 00:04:57,070 And I 97 00:04:57,080 --> 00:04:59,380 looked through your app a bit, and, Frank, 98 00:04:59,420 --> 00:05:00,360 did you use the app? 99 00:05:00,470 --> 00:05:02,110 Did you do any homework for this or. 100 00:05:02,160 --> 00:05:04,540 I actually have a bit of an anecdote 101 00:05:04,580 --> 00:05:07,220 about what Chase was just talking about.
Yeah, 102 00:05:07,260 --> 00:05:08,140 I heard about Pocket 103 00:05:08,180 --> 00:05:10,020 Bard a couple months ago, actually, 104 00:05:10,140 --> 00:05:12,520 it was an ad on Instagram that you guys had. 105 00:05:12,570 --> 00:05:14,680 Instagram has me figured out pretty good. 106 00:05:15,220 --> 00:05:16,700 That algorithm works for us. 107 00:05:16,780 --> 00:05:18,810 Yeah, only the ads, though.
108 00:05:19,000 --> 00:05:21,020 The ads are nailed down. 109 00:05:21,150 --> 00:05:22,430 So your money was. 110 00:05:22,540 --> 00:05:24,730 Was well placed on that front. And.
111 00:05:24,820 --> 00:05:25,990 And it was funny because then, 112 00:05:26,020 --> 00:05:26,860 like a month later, 113 00:05:26,910 --> 00:05:30,230 Chris sent me this video from when you guys 114 00:05:30,260 --> 00:05:32,240 were at a trade show and I was like, Chris, 115 00:05:32,280 --> 00:05:33,430 I know about these guys. Like, 116 00:05:33,460 --> 00:05:34,300 what's your point? 117 00:05:34,960 --> 00:05:36,860 I thought he was cool. 118 00:05:36,930 --> 00:05:38,390 Yeah.
I was like, oh, yeah, 119 00:05:38,420 --> 00:05:39,340 that's a great idea. 120 00:05:39,450 --> 00:05:41,100 So I had downloaded your app, 121 00:05:41,150 --> 00:05:43,220 and I had chase. 122 00:05:43,290 --> 00:05:46,761 You explained my pain point to a T. 123 00:05:46,770 --> 00:05:48,630 I have literally made a dozen 124 00:05:48,700 --> 00:05:51,310 plus podcasts or not podcasts, 125 00:05:51,420 --> 00:05:53,920 playlists with different music.
I was 126 00:05:53,950 --> 00:05:56,590 trying to pull them up. I have, like, suspense. 127 00:05:56,660 --> 00:05:57,790 D and D suspense. 128 00:05:57,860 --> 00:06:00,190 I have D and D exploration d 129 00:06:00,240 --> 00:06:03,820 and d crafting d and d big boss battle.
130 00:06:03,870 --> 00:06:06,520 D and D smaller boss battle. You know, 131 00:06:06,550 --> 00:06:08,430 I had all of these playlists, 132 00:06:08,520 --> 00:06:09,590 and it was just. 133 00:06:09,970 --> 00:06:11,390 It was a cool idea, 134 00:06:11,460 --> 00:06:13,270 but then I had to go out and also find 135 00:06:13,340 --> 00:06:15,110 the music because the other people who've 136 00:06:15,140 --> 00:06:17,660 created these playlists don't have the same 137 00:06:20,320 --> 00:06:21,760 perspective that I do. 138 00:06:21,800 --> 00:06:23,940 And so I wanted something very unique.
139 00:06:24,090 --> 00:06:26,300 So then when I discovered your guys's app, 140 00:06:26,350 --> 00:06:28,600 I just thought, my God, this is like, 141 00:06:28,720 --> 00:06:30,990 where has this been? And you actually, 142 00:06:31,100 --> 00:06:32,600 what you said that was super interesting, 143 00:06:32,640 --> 00:06:34,300 was that it was from video game tech, 144 00:06:34,350 --> 00:06:36,950 which makes so much sense. Did 145 00:06:36,980 --> 00:06:40,540 any of you guys work in video game, or did you? 146 00:06:40,920 --> 00:06:43,590 Yeah.
So Chase and I, at the end of college, 147 00:06:43,660 --> 00:06:45,180 we were college roommates, 148 00:06:45,250 --> 00:06:48,700 and both in video game audio minors, 149 00:06:49,600 --> 00:06:50,610 different sections of it. 150 00:06:50,620 --> 00:06:52,000 I was more in the music composition, 151 00:06:52,040 --> 00:06:55,100 and Chase was more in the, like, audio design, 152 00:06:57,120 --> 00:06:59,270 but we had a good pairing of skills. 153 00:06:59,300 --> 00:07:01,200 So right towards the end of college, 154 00:07:01,240 --> 00:07:02,520 we decided to start a video game. 155 00:07:02,560 --> 00:07:05,810 Audio company got pretty sidetracked, 156 00:07:05,860 --> 00:07:07,180 started making games 157 00:07:07,250 --> 00:07:09,500 instead of audio for games.
158 00:07:09,960 --> 00:07:11,800 Had a lot of experiences there, 159 00:07:11,840 --> 00:07:13,820 which will inform a lot of some of, like, 160 00:07:13,850 --> 00:07:15,380 a lot of our takeaways, I think, 161 00:07:16,120 --> 00:07:17,190 for future questions 162 00:07:17,220 --> 00:07:19,160 when we're talking about business, but, yeah. 163 00:07:19,200 --> 00:07:21,030 So there was a few years there 164 00:07:21,060 --> 00:07:22,930 where we were really focused on 165 00:07:23,100 --> 00:07:26,500 creating interactive audio for games. Right. 166 00:07:26,530 --> 00:07:29,090 Like looking for indie games to score, 167 00:07:29,220 --> 00:07:29,980 stuff like that.
168 00:07:30,010 --> 00:07:31,710 So that's where our expertise came, 169 00:07:31,780 --> 00:07:34,850 and we were kind of at a lull of stuff we 170 00:07:34,860 --> 00:07:38,300 were working on and basically just got 171 00:07:38,370 --> 00:07:41,460 this idea and been working on it ever since. 172 00:07:42,720 --> 00:07:45,280 Yeah, it's a really good solution. And I 173 00:07:45,320 --> 00:07:49,050 did use it in one game not too long ago, 174 00:07:49,140 --> 00:07:52,110 I downloaded the ship packet, 175 00:07:52,220 --> 00:07:54,490 the nautical ship themed one, 176 00:07:54,620 --> 00:07:55,960 and it was very fun. 177 00:07:56,000 --> 00:07:57,570 And one of the things I really loved about it, 178 00:07:57,580 --> 00:07:59,170 because I've used some of the 179 00:07:59,220 --> 00:08:02,020 older programs that are out there, 180 00:08:03,640 --> 00:08:05,540 respect to them and them kind of paving 181 00:08:05,570 --> 00:08:07,790 the way as they did over those years.
182 00:08:07,970 --> 00:08:10,590 But I always had to mess with them. 183 00:08:10,630 --> 00:08:12,040 I always had to correct them. 184 00:08:12,090 --> 00:08:13,500 Something would go wrong. 185 00:08:13,690 --> 00:08:16,090 But the cool thing was, with pocket Bard, 186 00:08:16,870 --> 00:08:19,060 I totally got to forget about it, 187 00:08:19,090 --> 00:08:20,600 and I set the intensity.
188 00:08:20,690 --> 00:08:22,410 I would every now and then add some sound 189 00:08:22,440 --> 00:08:24,530 effects like the weather and ambiance, 190 00:08:24,870 --> 00:08:26,370 but it was great and 191 00:08:26,440 --> 00:08:28,040 the players very much enjoyed it. 192 00:08:28,130 --> 00:08:28,960 What stood out to me was 193 00:08:28,970 --> 00:08:31,240 how simple it was for an app, because, I mean, 194 00:08:31,250 --> 00:08:31,980 when people have an app, 195 00:08:32,010 --> 00:08:34,220 I'm always like, seriously, all right, 196 00:08:34,270 --> 00:08:36,260 I gotta go download this thing. And then 197 00:08:36,309 --> 00:08:38,210 getting into an app, it's like, frustrating, 198 00:08:38,260 --> 00:08:40,409 usually that kind of thing. I was like, 199 00:08:40,500 --> 00:08:43,260 in and playing music within like a few, 200 00:08:43,309 --> 00:08:43,900 like a minute.
201 00:08:43,929 --> 00:08:46,470 It was really actually quite impressive. 202 00:08:46,540 --> 00:08:48,170 And you had, it was like, okay, 203 00:08:48,180 --> 00:08:48,790 the app came up, 204 00:08:48,820 --> 00:08:49,880 told me exactly what to do, 205 00:08:49,920 --> 00:08:50,750 and I didn't have to pay 206 00:08:50,780 --> 00:08:52,220 anything either to actually 207 00:08:52,310 --> 00:08:54,370 start testing the product and using it. 208 00:08:54,380 --> 00:08:57,120 So there's free music on there when you start. 209 00:08:57,240 --> 00:08:58,610 That is decent, good.
210 00:08:58,660 --> 00:08:59,910 And you can actually implement into 211 00:08:59,940 --> 00:09:01,530 your game and not just like one track. 212 00:09:01,580 --> 00:09:03,460 And then you try to upsell me to, like, 213 00:09:03,510 --> 00:09:05,810 every other track, there's like a. A 214 00:09:05,840 --> 00:09:07,420 bunch of different dozen different atmospheres 215 00:09:07,460 --> 00:09:09,300 that I can select from. I still, like, 216 00:09:09,340 --> 00:09:11,750 put campfire overlaid onto things.
Like, 217 00:09:11,760 --> 00:09:12,560 it was a great 218 00:09:12,690 --> 00:09:14,720 experience just from that standpoint. 219 00:09:14,770 --> 00:09:17,110 So this leads into my questing, and we're 220 00:09:17,120 --> 00:09:18,450 going to get into some business stuff here. 221 00:09:18,480 --> 00:09:19,200 Cause I know you guys 222 00:09:19,250 --> 00:09:21,360 like to get to that streamlined. 223 00:09:21,550 --> 00:09:22,720 I want to just say, like, 224 00:09:22,790 --> 00:09:25,740 you guys have a rating on your.
225 00:09:25,860 --> 00:09:26,410 You have pretty 226 00:09:26,440 --> 00:09:29,590 good ratings on your app already, like 4.3 227 00:09:29,640 --> 00:09:31,720 with 1000 some odd votes. You have, like, 228 00:09:31,750 --> 00:09:35,050 248 reviews on the Apple podcast 229 00:09:35,240 --> 00:09:38,800 on the Apple Store with 4.8 rating. Like, 230 00:09:38,840 --> 00:09:39,940 this is good. Like, 231 00:09:39,990 --> 00:09:41,350 this is really solid 232 00:09:41,460 --> 00:09:44,060 amount of traction with your app.
233 00:09:44,150 --> 00:09:46,890 So I'm curious, 234 00:09:46,980 --> 00:09:48,670 where do you start when you're built? Like, 235 00:09:48,700 --> 00:09:51,520 when did you guys get into building an 236 00:09:51,560 --> 00:09:53,980 app and how did that come out to be, like, your 237 00:09:54,030 --> 00:09:56,740 business idea and how does that get started? 238 00:09:57,440 --> 00:10:03,170 So I was late to tabletop rpg's. Now, 239 00:10:03,340 --> 00:10:05,230 I love tabletop rpg's.
240 00:10:05,420 --> 00:10:07,770 I play D and D with my wife every week, 241 00:10:07,900 --> 00:10:09,620 and I love it, 242 00:10:09,790 --> 00:10:11,780 but that wasn't always me. 243 00:10:11,950 --> 00:10:15,640 And I think it was 2018 when I played 244 00:10:15,680 --> 00:10:19,010 my very first game of D and D and 245 00:10:19,180 --> 00:10:21,040 immediately fell in love with the experience. 246 00:10:21,160 --> 00:10:22,450 I roped my wife in, 247 00:10:22,500 --> 00:10:23,800 roped some other friends in, 248 00:10:23,920 --> 00:10:26,340 and we had this incredible guy who 249 00:10:26,350 --> 00:10:29,670 was dming for us who he knew how to 250 00:10:29,700 --> 00:10:31,710 tailor the experience for what we wanted. 251 00:10:31,820 --> 00:10:33,200 And I'm talking, 252 00:10:33,270 --> 00:10:34,480 he had miniatures, 253 00:10:34,570 --> 00:10:35,800 he had terrains, 254 00:10:35,950 --> 00:10:38,680 he was doing all this voice acting, 255 00:10:38,770 --> 00:10:40,720 and he had music playing.
256 00:10:40,890 --> 00:10:42,360 But then there were these moments 257 00:10:42,410 --> 00:10:45,240 that I kept noticing of the action 258 00:10:45,290 --> 00:10:47,580 would change and he would say, all right, 259 00:10:47,620 --> 00:10:48,690 role for initiative. 260 00:10:48,840 --> 00:10:52,050 And things would kind of pause and even 261 00:10:52,080 --> 00:10:53,990 the experienced players around the table, 262 00:10:54,160 --> 00:10:55,920 the pace kind of lulled, 263 00:10:55,970 --> 00:10:57,170 and people would take 264 00:10:57,200 --> 00:10:59,180 out their phones and check Twitter. 265 00:10:59,360 --> 00:11:03,060 And I was like, what's happening? Well, 266 00:11:03,190 --> 00:11:04,820 he's back behind the DM screen, 267 00:11:04,910 --> 00:11:06,340 heads down in his laptop, 268 00:11:06,430 --> 00:11:07,830 picking a new playlist.
269 00:11:08,210 --> 00:11:10,880 And then eventually, oh, okay, 270 00:11:10,910 --> 00:11:12,030 the cool music started great, 271 00:11:12,060 --> 00:11:13,830 and we're back into it. And, you know, 272 00:11:13,960 --> 00:11:16,580 that was not the end of 273 00:11:16,590 --> 00:11:18,710 the world as far as an experience went. 274 00:11:18,860 --> 00:11:20,990 But after having that a couple 275 00:11:21,020 --> 00:11:22,870 of times and having some conversations, 276 00:11:23,210 --> 00:11:25,390 I kind of said to him, 277 00:11:25,580 --> 00:11:27,200 how would you like if I built 278 00:11:27,230 --> 00:11:29,070 you an app where all that work 279 00:11:29,100 --> 00:11:33,770 you're doing that takes you 45, 60, 90 seconds? 280 00:11:33,890 --> 00:11:34,750 What if that was one 281 00:11:34,780 --> 00:11:36,380 button click or two button clicks?
282 00:11:36,470 --> 00:11:37,640 And we kind of talked 283 00:11:37,670 --> 00:11:39,030 a little bit about what he would need? 284 00:11:39,080 --> 00:11:40,710 And then I brought the idea to Alex, 285 00:11:40,780 --> 00:11:42,790 and we just blossomed from there 286 00:11:42,840 --> 00:11:44,780 about how do we make this experience 287 00:11:44,910 --> 00:11:47,390 a lot easier and build it into this 288 00:11:47,440 --> 00:11:50,330 interface that we're able to construct? 289 00:11:50,490 --> 00:11:52,090 We're familiar with. 290 00:11:52,270 --> 00:11:53,760 Everybody's got their 291 00:11:53,790 --> 00:11:55,520 smartphones at the table anyway.
292 00:11:56,340 --> 00:11:59,760 And so that was the origin of the idea 293 00:11:59,890 --> 00:12:03,030 and why that design philosophy of making 294 00:12:03,080 --> 00:12:05,720 this thing the easiest possible thing to use, 295 00:12:05,790 --> 00:12:08,390 so that you don't repeat that experience 296 00:12:08,480 --> 00:12:12,400 of being heads down for too long as a DM, 297 00:12:13,100 --> 00:12:14,590 that really informs 298 00:12:14,760 --> 00:12:16,800 everything we've done thus far. 299 00:12:17,420 --> 00:12:19,880 Totally kills the momentum when people do that. 300 00:12:20,250 --> 00:12:21,070 And in the end, 301 00:12:21,100 --> 00:12:22,700 there's thousands and thousands 302 00:12:22,710 --> 00:12:25,440 of hours of amazing audio out there, right? 303 00:12:25,470 --> 00:12:27,470 There's dozens of films, 304 00:12:28,370 --> 00:12:29,730 more than dozens of 305 00:12:29,770 --> 00:12:31,700 film scores that are incredible, 306 00:12:31,790 --> 00:12:33,960 been recorded by professional orchestras, 307 00:12:34,030 --> 00:12:35,830 with professional mix engineers.
308 00:12:36,850 --> 00:12:38,730 There's incredible audio out there. 309 00:12:38,850 --> 00:12:40,510 What we're offering really 310 00:12:40,600 --> 00:12:42,890 is just a comprehensive solution. 311 00:12:43,010 --> 00:12:43,760 It's the tool, 312 00:12:43,830 --> 00:12:45,870 it's the delivery of it. 313 00:12:47,070 --> 00:12:48,280 The goal is to save people 314 00:12:48,330 --> 00:12:49,740 time and attention because in the end, 315 00:12:49,770 --> 00:12:51,670 those are such limited resources, 316 00:12:51,830 --> 00:12:54,710 especially when you're already in a session 317 00:12:54,750 --> 00:12:57,730 where you have basically two to 8 hours, 318 00:12:57,780 --> 00:12:59,570 who knows how long people's sessions are?
319 00:12:59,680 --> 00:13:02,000 But that amount of time to deliver 320 00:13:02,130 --> 00:13:04,570 a great experience to your players, 321 00:13:04,740 --> 00:13:09,030 and if even 5% of that is bogged down 322 00:13:09,150 --> 00:13:11,350 by the kind of stuff chase was saying, 323 00:13:11,520 --> 00:13:12,870 searching for stuff, 324 00:13:13,210 --> 00:13:15,430 trying to figure out what to do in real time, 325 00:13:16,370 --> 00:13:17,870 that's a long time. 326 00:13:18,020 --> 00:13:20,920 That's maybe half an hour when 327 00:13:20,950 --> 00:13:24,040 you add it up over a long session. So 328 00:13:24,110 --> 00:13:27,790 we're offering a time saver, attention saver, 329 00:13:27,840 --> 00:13:29,510 so you can focus more on the game 330 00:13:30,570 --> 00:13:33,310 and just really focusing on. 331 00:13:33,890 --> 00:13:35,670 We've been trying to establish kind of like 332 00:13:35,700 --> 00:13:39,730 company philosophies that we adhere to, 333 00:13:39,850 --> 00:13:42,910 and these generally evolve naturally.
334 00:13:43,040 --> 00:13:44,270 And one of them that I'm always 335 00:13:44,320 --> 00:13:46,800 referencing is product first right? 336 00:13:46,910 --> 00:13:48,630 If it doesn't serve the product, 337 00:13:49,690 --> 00:13:50,550 we need to be really 338 00:13:50,580 --> 00:13:53,230 careful about doing it right. Like, 339 00:13:53,340 --> 00:13:54,890 is this making the app better? 340 00:13:55,010 --> 00:13:57,930 Is this making the customer experience better?
341 00:13:58,090 --> 00:13:59,740 Is this improving the UI? 342 00:13:59,790 --> 00:14:00,710 Is it making. 343 00:14:00,860 --> 00:14:02,570 Is this an extra button? Click?
Like, 344 00:14:02,610 --> 00:14:05,680 we've been very deliberate about every little 345 00:14:05,730 --> 00:14:09,010 design choice we've made with conceptualizing. 346 00:14:09,120 --> 00:14:11,880 When somebody's setting up a scene, 347 00:14:12,660 --> 00:14:13,860 what are they thinking of first? 348 00:14:13,900 --> 00:14:14,930 Are they thinking mood? 349 00:14:15,000 --> 00:14:16,680 Are they thinking music?
350 00:14:16,770 --> 00:14:17,940 Are they thinking? 351 00:14:18,100 --> 00:14:19,120 What is their imagination? 352 00:14:19,190 --> 00:14:20,080 How are they crafting it? 353 00:14:20,090 --> 00:14:22,010 And how can we best adhere 354 00:14:22,120 --> 00:14:23,920 and replicate that in the app to 355 00:14:23,950 --> 00:14:26,560 make it as user friendly as possible?
356 00:14:27,740 --> 00:14:31,090 We also view the app as never done right. Like, 357 00:14:31,130 --> 00:14:31,890 we're trying to get 358 00:14:31,930 --> 00:14:33,520 those ratings up higher and higher. 359 00:14:33,590 --> 00:14:35,070 We're trying to improve everything. 360 00:14:36,130 --> 00:14:38,210 When we find a better solution to do something, 361 00:14:38,290 --> 00:14:40,000 we'll probably do that.
362 00:14:40,190 --> 00:14:43,110 Right? We're not resting on our current design. 363 00:14:43,260 --> 00:14:45,370 We did a post recently on Instagram 364 00:14:45,530 --> 00:14:47,510 that showed all the design iterations 365 00:14:47,600 --> 00:14:49,550 of the app. There's been, like, seven, 366 00:14:49,970 --> 00:14:52,270 and I'm sure there'll be many more.
367 00:14:52,850 --> 00:14:55,840 So you're talking about the pathing the 368 00:14:55,950 --> 00:14:58,920 user experience to better suit the app. 369 00:14:58,970 --> 00:15:01,320 And then you were talking about 370 00:15:01,410 --> 00:15:03,440 all the different iterations you've had. 371 00:15:03,740 --> 00:15:07,920 How long have you been working on this app? 372 00:15:07,950 --> 00:15:09,400 To get to this point?
373 00:15:10,620 --> 00:15:14,480 We started in August 2019 and 374 00:15:15,060 --> 00:15:19,400 had a bit of a lull in the COVID times, 375 00:15:21,060 --> 00:15:24,720 but have been going really, like, 376 00:15:24,750 --> 00:15:29,260 focused really hard on it since. Jason, 377 00:15:29,380 --> 00:15:30,650 when did you come on. It was like, 378 00:15:30,680 --> 00:15:31,400 when you came on. 379 00:15:31,450 --> 00:15:34,630 That's when we all really got to work.
380 00:15:34,760 --> 00:15:37,760 I think it was around 2021, the COVID period. 381 00:15:37,830 --> 00:15:40,400 Right. Or maybe shortly after that. I forgot.
382 00:15:41,140 --> 00:15:42,300 Yeah, I think so. 383 00:15:42,460 --> 00:15:43,960 But we first released 384 00:15:44,340 --> 00:15:45,820 like a year and a half ago, I think. 385 00:15:45,860 --> 00:15:46,160 Right. 386 00:15:46,230 --> 00:15:47,720 Or has it been two years?
Almost. 387 00:15:49,230 --> 00:15:49,660 Wow. 388 00:15:49,730 --> 00:15:51,160 Yeah, it's almost two years. 389 00:15:51,210 --> 00:15:52,890 Two years in beta.
Yeah. 390 00:15:53,040 --> 00:15:55,330 And a year in out of beta. 391 00:15:55,990 --> 00:15:59,020 So, Jason, what is your role? We haven't 392 00:15:59,050 --> 00:16:00,740 had a chance to hear from you yet.
393 00:16:00,930 --> 00:16:02,440 How do you play a part in this team? 394 00:16:02,490 --> 00:16:06,810 Yeah. So I am mostly on the technology side. 395 00:16:07,230 --> 00:16:09,470 I've known both of them for a long time now, 396 00:16:09,510 --> 00:16:11,290 like almost a decade now.
397 00:16:11,710 --> 00:16:13,930 I grew up with Alex in upstate New York. 398 00:16:13,960 --> 00:16:16,380 We went to middle school, high school together, 399 00:16:16,560 --> 00:16:17,570 and we both ended 400 00:16:17,600 --> 00:16:20,400 up going to college here in Boston, where I am. 401 00:16:21,420 --> 00:16:23,760 And then I actually also met Chase around. 402 00:16:24,300 --> 00:16:27,630 Was it freshman year, I think.
Oh, yeah, 403 00:16:27,680 --> 00:16:30,040 because I got your roommates then. Yeah, 404 00:16:30,150 --> 00:16:32,610 but, yeah, I mean, we. Yeah, yeah, yeah. 405 00:16:32,640 --> 00:16:35,350 So I was a business major 406 00:16:35,400 --> 00:16:37,360 and then pivoted to software engineering, 407 00:16:37,860 --> 00:16:39,550 got a job out of college.
408 00:16:39,600 --> 00:16:40,720 And then these 409 00:16:40,750 --> 00:16:42,230 guys came to me and said, you know, 410 00:16:42,280 --> 00:16:43,290 we're working on this app. 411 00:16:43,360 --> 00:16:44,360 Maybe you can help. 412 00:16:44,500 --> 00:16:45,630 So that's when I kind of 413 00:16:45,700 --> 00:16:47,680 part time started to work on it, 414 00:16:47,840 --> 00:16:48,600 and at that point, 415 00:16:48,640 --> 00:16:50,450 I had no idea where this would go. Honestly, 416 00:16:50,500 --> 00:16:51,420 I was just, like, 417 00:16:51,530 --> 00:16:53,520 happy to help out wherever I could.
418 00:16:53,640 --> 00:16:55,920 So weeknights or weekends, 419 00:16:55,960 --> 00:16:56,660 whenever I could find, 420 00:16:56,710 --> 00:16:57,720 scrape away some time, 421 00:16:57,800 --> 00:16:58,940 I would work on this. 422 00:16:59,560 --> 00:17:01,430 And then the last year, 423 00:17:01,460 --> 00:17:03,460 we've just been getting so much traction, 424 00:17:03,920 --> 00:17:05,150 and I've been spending more 425 00:17:05,180 --> 00:17:08,180 and more time on pocket Bard. And actually, 426 00:17:08,310 --> 00:17:10,750 the start of this year, January 1, 427 00:17:10,819 --> 00:17:11,829 I decided to quit my 428 00:17:11,859 --> 00:17:13,660 day job and come on full time. 429 00:17:14,940 --> 00:17:17,310 So, yeah, very, very happy and 430 00:17:17,319 --> 00:17:18,560 grateful that I got to do that.
431 00:17:18,589 --> 00:17:20,450 Yeah, you made the leap. 432 00:17:20,520 --> 00:17:21,300 Yeah. Yeah. 433 00:17:21,420 --> 00:17:22,720 Congratulations, man.
434 00:17:22,790 --> 00:17:23,440 Yeah. 435 00:17:24,300 --> 00:17:25,210 Were Alex and 436 00:17:25,240 --> 00:17:27,560 Chase already full time in this? Was 437 00:17:27,589 --> 00:17:31,080 this already your full time gig? Yeah, yeah.
438 00:17:31,230 --> 00:17:32,070 So we didn't get 439 00:17:32,080 --> 00:17:34,410 to hear what your roles are. I know he's. 440 00:17:34,560 --> 00:17:35,990 Jason's born in the tech side and 441 00:17:36,000 --> 00:17:37,180 helped with a lot of that development, 442 00:17:37,260 --> 00:17:39,120 but what were you guys doing? 443 00:17:39,200 --> 00:17:40,690 Or what are your roles now?
444 00:17:42,710 --> 00:17:44,520 So I started out. 445 00:17:44,610 --> 00:17:46,360 When Chase first came to me with this idea, 446 00:17:46,410 --> 00:17:47,810 I was mainly the composer, right. 447 00:17:47,840 --> 00:17:49,970 So I wrote the music, 448 00:17:50,470 --> 00:17:52,250 generated the audio assets, 449 00:17:52,400 --> 00:17:54,880 and kind of split just the 450 00:17:55,050 --> 00:17:56,610 design and figuring everything 451 00:17:56,680 --> 00:17:59,640 else out that we had to do 50 50, I guess. 452 00:17:59,770 --> 00:18:02,210 And then back when we started 453 00:18:03,550 --> 00:18:06,430 being more like Jason came on and 454 00:18:06,440 --> 00:18:08,370 we started operating more like a business, 455 00:18:08,560 --> 00:18:11,030 I realized it would be helpful to 456 00:18:11,040 --> 00:18:12,680 have somebody just kind of take on the 457 00:18:12,730 --> 00:18:15,070 business leadership part of it.
Right? Like, 458 00:18:15,160 --> 00:18:18,040 get paperwork filed, keep, you know, 459 00:18:18,110 --> 00:18:19,400 do our bookkeeping, 460 00:18:20,820 --> 00:18:24,840 keep an overall kind of 461 00:18:25,780 --> 00:18:27,830 view of the business strategy at all times, 462 00:18:27,880 --> 00:18:29,520 making sure everything's working together. 463 00:18:29,670 --> 00:18:31,970 So I kind of leaped into that role. 464 00:18:32,170 --> 00:18:33,750 I just pitched it to Jason.
465 00:18:33,800 --> 00:18:34,900 Jason just wrote 466 00:18:34,910 --> 00:18:37,070 up a long message one day. I was like, hey, 467 00:18:37,120 --> 00:18:39,010 so I think we need to move faster, 468 00:18:39,130 --> 00:18:40,820 and I think if I just kind 469 00:18:40,830 --> 00:18:42,250 of step into this role and help 470 00:18:42,290 --> 00:18:44,070 keep everything on track and organized, 471 00:18:44,200 --> 00:18:45,040 that'll be helpful. 472 00:18:45,110 --> 00:18:47,150 You guys can focus more on what you're doing. 473 00:18:48,050 --> 00:18:49,230 So since then, 474 00:18:49,340 --> 00:18:52,190 I've been the CEO role as well, 475 00:18:52,240 --> 00:18:53,270 although I hate saying 476 00:18:53,320 --> 00:18:55,280 that because of all the connotations, 477 00:18:55,390 --> 00:18:57,590 but it's what I do.
478 00:18:57,670 --> 00:18:59,630 So composer 50% of the time, 479 00:18:59,700 --> 00:19:02,340 CEO 50% of the time, and 480 00:19:05,040 --> 00:19:08,390 design app design as a team that we all. 481 00:19:08,420 --> 00:19:10,060 Do just kind of wear many hats. 482 00:19:10,110 --> 00:19:11,860 Yeah, yeah, yeah. 483 00:19:11,970 --> 00:19:12,910 It sounds like you guys 484 00:19:12,940 --> 00:19:15,380 are jumping around a dynamic team, for sure, 48
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