Show Notes

In this episode of Nerdpreneur. We sit down with the co-founders of Pocket Bard, an innovative app that's transforming the way tabletop RPG players experience music and sound during their sessions. We chat with Alex Berner, Chase Harris, and Jason Kowalski as they take us through their journey from being college roommates with a passion for video game audio to building a cutting-edge tool that enhances immersive storytelling.

They open up about the philosophy behind creating interactive audio, their experiences in the gaming and audio industries, and the challenges of launching a startup aimed at the nerd community.

Whether you're a DM looking to bring your sessions to life or an aspiring entrepreneur, this episode is packed with insights, business lessons, and a behind-the-scenes look at creating an app for tabletop enthusiasts.

Download the Pocket Bard App: https://www.pocketbard.app/ 

The Pocket Bard app currently has a 4.45 rating based on 1,623 reviews on the Google Play Store​ and on the Apple App Store, it boasts an even higher rating of 4.8 from 40 reviews​!

Key Discussion Points:

  • Pocket Bard's Origins: How Alex, Chase, and Jason transitioned from video game audio to developing interactive audio for tabletop RPGs.

  • The App Explained: What makes Pocket Bard unique, including its adaptive music system, easy-to-use interface, and streamlined design for Dungeon Masters (DMs).

  • The User Experience: The team shares their process for designing an intuitive app that enhances the storytelling experience without breaking immersion.

  • Business Insights: The challenges of bootstrapping a tech startup, managing dynamic equity, and their decision to adopt a freemium model with a subscription service.

  • Lessons Learned: Balancing creative roles with business responsibilities, the importance of limiting work in progress, and the value of a strong team dynamic.

  • Future Plans: Teasers for upcoming features and content packs, including a new Tavern music pack and upgrades to the free fantasy essentials content.

Quotable Moments:

  • "We wanted to create an experience where Dungeon Masters could focus on their story, not the music. One button-click, and you're back in the game." — Chase Harris

  • "It's all about saving time and attention for the DM so they can deliver the best experience to their players." — Alex Berner

  • "When you download our app, you get a full experience for free, and we're committed to making it the best it can be without any sneaky paywalls." — Jason Kowalski

Connect with Pocket Bard:

To get the extended interview with Pocket Bard and bonus Talking Nerdy Episodes sign up to be a member of the "AWESOME Nerdpreneur Board!" *Ominous Thunderclap* by going to www.Patreon.com/nerdpreneur

New interviews with Nerdy entrepreneurs every month turning their unique passion into full-time income.

Next Episode Preview: Don't miss next episode where Chris and Frank will talk to Sienna Art Studios a Scientific artist based out of Portland. Hit follow so you don't miss it! 

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Follow us on Instagram @Nerdpreneurpod, Twitter @Nerdpreneurpod, and TikTok @nerdpreneur 

To connect with the hosts follow Chris @professorepicproductions and Frank @frankrbaileyiv

Show Transcript

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You're listening to the shuttle class size

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version of this episode with Frank and Chris.

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To get access to the galaxy class size version,

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go to patreon.com

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nerdpreneur and become a

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member of the awesome nerdpreneur board.

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Now enjoy the episode.

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Welcome to Nerdpreneur,

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where we have fun conversations with people

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making money from their nerdy passion.

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My name is Chris, and as always,

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I'm joined by my co host, Frank.

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Hello.

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And today we have three, count them up,

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three very special guests.

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They are the founders,

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owners and leadership team

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of a company called Pocket Bard.

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Their names are Alex Berner, Chase Harris,

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and Jason Kovalski.

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Welcome to the show, guys.

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Thanks for having me.

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Thank you.

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Thanks for having us.

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So, Pocket Bard, what is your nerdy passion?

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Interactive audio for tabletop gaming.

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Nice, nice. Well, for all of our listeners

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who may not be in that space, what is that?

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What is interactive music? Or. Tell me more,

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tell me more. Tell us. Yeah. What is this?

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So it's easiest to understand

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by comparison with non interactive audio.

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So let's say you're playing a game of d and d,

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and you want to set the stage.

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So you open up your

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favorite streaming platform for music.

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You queue up a playlist

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that fits the mood perfectly.

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But as anybody who's played

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a tabletop game or a tabletop RPG,

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knows the mood changes.

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You go from scene to scene,

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from points of action to points of reflection,

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and you want that mood to change. And ideally,

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just like when you're

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watching a movie or something,

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the music and the atmosphere

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should change with the mood.

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Well, if you're on

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your favorite streaming platform,

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as great as they are,

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there's some difficulty in changing that mood.

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You got to go and find the right playlist.

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Maybe you have something curated beforehand.

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But even then,

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if you curate for every possible thing,

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that could happen,

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now you're talking about

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scrolling through different playlists,

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and that just gets heavy handed. Right?

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So that's non interactive audio.

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We did was we took our

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experience in the game audio space.

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There's a whole lot

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of technology behind video game audio,

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and we said we can build something that lets

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you use all these adaptive strategies to

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make it easy at the table to switch the music,

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the sound effects,

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the ambience to exactly what you need in the

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moment with as little interaction as possible.

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One button, click here,

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a little tweak of a slider there,

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and all of a sudden,

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the music is perfect and

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you can focus back in the game.

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Nice. That's really helpful for, I think,

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people who may not know

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anything about what Pocket Bard does.

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And I want to clarify for people,

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this is an app, right?

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So you guys are a downloadable awesome app,

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and it basically for people

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who maybe don't play tabletop RPG's,

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my layman's terms of this is it basically

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gives me the ability to play atmospheric

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music at any point in the game based

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on wherever these players want to go.

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So if I want to be in a tavern, I

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can find something that sounds like a taverny.

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And if I want to go to a place

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that's more of a chilling haunted house,

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I could be able to move into that

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atmosphere and have it become that while

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I describe what that actually looks like.

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And I

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looked through your app a bit, and, Frank,

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did you use the app?

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Did you do any homework for this or.

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I actually have a bit of an anecdote

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about what Chase was just talking about. Yeah,

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I heard about Pocket

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Bard a couple months ago, actually,

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it was an ad on Instagram that you guys had.

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Instagram has me figured out pretty good.

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That algorithm works for us.

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Yeah, only the ads, though.

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The ads are nailed down.

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So your money was.

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Was well placed on that front. And.

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And it was funny because then,

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like a month later,

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Chris sent me this video from when you guys

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were at a trade show and I was like, Chris,

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I know about these guys. Like,

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what's your point?

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I thought he was cool.

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Yeah. I was like, oh, yeah,

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that's a great idea.

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So I had downloaded your app,

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and I had chase.

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You explained my pain point to a T.

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I have literally made a dozen

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plus podcasts or not podcasts,

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playlists with different music. I was

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trying to pull them up. I have, like, suspense.

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D and D suspense.

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I have D and D exploration d

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and d crafting d and d big boss battle.

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D and D smaller boss battle. You know,

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I had all of these playlists,

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and it was just.

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It was a cool idea,

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but then I had to go out and also find

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the music because the other people who've

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created these playlists don't have the same

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perspective that I do.

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And so I wanted something very unique.

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So then when I discovered your guys's app,

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I just thought, my God, this is like,

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where has this been? And you actually,

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what you said that was super interesting,

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was that it was from video game tech,

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which makes so much sense. Did

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any of you guys work in video game, or did you?

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Yeah. So Chase and I, at the end of college,

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we were college roommates,

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and both in video game audio minors,

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different sections of it.

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I was more in the music composition,

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and Chase was more in the, like, audio design,

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but we had a good pairing of skills.

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So right towards the end of college,

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we decided to start a video game.

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Audio company got pretty sidetracked,

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started making games

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instead of audio for games.

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Had a lot of experiences there,

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which will inform a lot of some of, like,

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a lot of our takeaways, I think,

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for future questions

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when we're talking about business, but, yeah.

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So there was a few years there

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where we were really focused on

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creating interactive audio for games. Right.

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Like looking for indie games to score,

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stuff like that.

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So that's where our expertise came,

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and we were kind of at a lull of stuff we

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were working on and basically just got

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this idea and been working on it ever since.

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Yeah, it's a really good solution. And I

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did use it in one game not too long ago,

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I downloaded the ship packet,

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the nautical ship themed one,

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and it was very fun.

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And one of the things I really loved about it,

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because I've used some of the

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older programs that are out there,

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respect to them and them kind of paving

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the way as they did over those years.

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But I always had to mess with them.

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I always had to correct them.

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Something would go wrong.

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But the cool thing was, with pocket Bard,

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I totally got to forget about it,

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and I set the intensity.

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I would every now and then add some sound

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effects like the weather and ambiance,

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but it was great and

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the players very much enjoyed it.

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What stood out to me was

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how simple it was for an app, because, I mean,

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when people have an app,

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I'm always like, seriously, all right,

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I gotta go download this thing. And then

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getting into an app, it's like, frustrating,

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usually that kind of thing. I was like,

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in and playing music within like a few,

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like a minute.

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It was really actually quite impressive.

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And you had, it was like, okay,

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the app came up,

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told me exactly what to do,

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and I didn't have to pay

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anything either to actually

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start testing the product and using it.

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So there's free music on there when you start.

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That is decent, good.

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And you can actually implement into

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your game and not just like one track.

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And then you try to upsell me to, like,

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every other track, there's like a. A

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bunch of different dozen different atmospheres

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that I can select from. I still, like,

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put campfire overlaid onto things. Like,

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it was a great

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experience just from that standpoint.

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So this leads into my questing, and we're

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going to get into some business stuff here.

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Cause I know you guys

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like to get to that streamlined.

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I want to just say, like,

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you guys have a rating on your.

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You have pretty

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good ratings on your app already, like 4.3

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with 1000 some odd votes. You have, like,

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248 reviews on the Apple podcast

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on the Apple Store with 4.8 rating. Like,

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this is good. Like,

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this is really solid

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amount of traction with your app.

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So I'm curious,

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where do you start when you're built? Like,

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when did you guys get into building an

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app and how did that come out to be, like, your

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business idea and how does that get started?

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So I was late to tabletop rpg's. Now,

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I love tabletop rpg's.

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I play D and D with my wife every week,

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and I love it,

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but that wasn't always me.

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And I think it was 2018 when I played

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00:10:15,680 --> 00:10:19,010
my very first game of D and D and

245
00:10:19,180 --> 00:10:21,040
immediately fell in love with the experience.

246
00:10:21,160 --> 00:10:22,450
I roped my wife in,

247
00:10:22,500 --> 00:10:23,800
roped some other friends in,

248
00:10:23,920 --> 00:10:26,340
and we had this incredible guy who

249
00:10:26,350 --> 00:10:29,670
was dming for us who he knew how to

250
00:10:29,700 --> 00:10:31,710
tailor the experience for what we wanted.

251
00:10:31,820 --> 00:10:33,200
And I'm talking,

252
00:10:33,270 --> 00:10:34,480
he had miniatures,

253
00:10:34,570 --> 00:10:35,800
he had terrains,

254
00:10:35,950 --> 00:10:38,680
he was doing all this voice acting,

255
00:10:38,770 --> 00:10:40,720
and he had music playing.

256
00:10:40,890 --> 00:10:42,360
But then there were these moments

257
00:10:42,410 --> 00:10:45,240
that I kept noticing of the action

258
00:10:45,290 --> 00:10:47,580
would change and he would say, all right,

259
00:10:47,620 --> 00:10:48,690
role for initiative.

260
00:10:48,840 --> 00:10:52,050
And things would kind of pause and even

261
00:10:52,080 --> 00:10:53,990
the experienced players around the table,

262
00:10:54,160 --> 00:10:55,920
the pace kind of lulled,

263
00:10:55,970 --> 00:10:57,170
and people would take

264
00:10:57,200 --> 00:10:59,180
out their phones and check Twitter.

265
00:10:59,360 --> 00:11:03,060
And I was like, what's happening? Well,

266
00:11:03,190 --> 00:11:04,820
he's back behind the DM screen,

267
00:11:04,910 --> 00:11:06,340
heads down in his laptop,

268
00:11:06,430 --> 00:11:07,830
picking a new playlist.

269
00:11:08,210 --> 00:11:10,880
And then eventually, oh, okay,

270
00:11:10,910 --> 00:11:12,030
the cool music started great,

271
00:11:12,060 --> 00:11:13,830
and we're back into it. And, you know,

272
00:11:13,960 --> 00:11:16,580
that was not the end of

273
00:11:16,590 --> 00:11:18,710
the world as far as an experience went.

274
00:11:18,860 --> 00:11:20,990
But after having that a couple

275
00:11:21,020 --> 00:11:22,870
of times and having some conversations,

276
00:11:23,210 --> 00:11:25,390
I kind of said to him,

277
00:11:25,580 --> 00:11:27,200
how would you like if I built

278
00:11:27,230 --> 00:11:29,070
you an app where all that work

279
00:11:29,100 --> 00:11:33,770
you're doing that takes you 45, 60, 90 seconds?

280
00:11:33,890 --> 00:11:34,750
What if that was one

281
00:11:34,780 --> 00:11:36,380
button click or two button clicks?

282
00:11:36,470 --> 00:11:37,640
And we kind of talked

283
00:11:37,670 --> 00:11:39,030
a little bit about what he would need?

284
00:11:39,080 --> 00:11:40,710
And then I brought the idea to Alex,

285
00:11:40,780 --> 00:11:42,790
and we just blossomed from there

286
00:11:42,840 --> 00:11:44,780
about how do we make this experience

287
00:11:44,910 --> 00:11:47,390
a lot easier and build it into this

288
00:11:47,440 --> 00:11:50,330
interface that we're able to construct?

289
00:11:50,490 --> 00:11:52,090
We're familiar with.

290
00:11:52,270 --> 00:11:53,760
Everybody's got their

291
00:11:53,790 --> 00:11:55,520
smartphones at the table anyway.

292
00:11:56,340 --> 00:11:59,760
And so that was the origin of the idea

293
00:11:59,890 --> 00:12:03,030
and why that design philosophy of making

294
00:12:03,080 --> 00:12:05,720
this thing the easiest possible thing to use,

295
00:12:05,790 --> 00:12:08,390
so that you don't repeat that experience

296
00:12:08,480 --> 00:12:12,400
of being heads down for too long as a DM,

297
00:12:13,100 --> 00:12:14,590
that really informs

298
00:12:14,760 --> 00:12:16,800
everything we've done thus far.

299
00:12:17,420 --> 00:12:19,880
Totally kills the momentum when people do that.

300
00:12:20,250 --> 00:12:21,070
And in the end,

301
00:12:21,100 --> 00:12:22,700
there's thousands and thousands

302
00:12:22,710 --> 00:12:25,440
of hours of amazing audio out there, right?

303
00:12:25,470 --> 00:12:27,470
There's dozens of films,

304
00:12:28,370 --> 00:12:29,730
more than dozens of

305
00:12:29,770 --> 00:12:31,700
film scores that are incredible,

306
00:12:31,790 --> 00:12:33,960
been recorded by professional orchestras,

307
00:12:34,030 --> 00:12:35,830
with professional mix engineers.

308
00:12:36,850 --> 00:12:38,730
There's incredible audio out there.

309
00:12:38,850 --> 00:12:40,510
What we're offering really

310
00:12:40,600 --> 00:12:42,890
is just a comprehensive solution.

311
00:12:43,010 --> 00:12:43,760
It's the tool,

312
00:12:43,830 --> 00:12:45,870
it's the delivery of it.

313
00:12:47,070 --> 00:12:48,280
The goal is to save people

314
00:12:48,330 --> 00:12:49,740
time and attention because in the end,

315
00:12:49,770 --> 00:12:51,670
those are such limited resources,

316
00:12:51,830 --> 00:12:54,710
especially when you're already in a session

317
00:12:54,750 --> 00:12:57,730
where you have basically two to 8 hours,

318
00:12:57,780 --> 00:12:59,570
who knows how long people's sessions are?

319
00:12:59,680 --> 00:13:02,000
But that amount of time to deliver

320
00:13:02,130 --> 00:13:04,570
a great experience to your players,

321
00:13:04,740 --> 00:13:09,030
and if even 5% of that is bogged down

322
00:13:09,150 --> 00:13:11,350
by the kind of stuff chase was saying,

323
00:13:11,520 --> 00:13:12,870
searching for stuff,

324
00:13:13,210 --> 00:13:15,430
trying to figure out what to do in real time,

325
00:13:16,370 --> 00:13:17,870
that's a long time.

326
00:13:18,020 --> 00:13:20,920
That's maybe half an hour when

327
00:13:20,950 --> 00:13:24,040
you add it up over a long session. So

328
00:13:24,110 --> 00:13:27,790
we're offering a time saver, attention saver,

329
00:13:27,840 --> 00:13:29,510
so you can focus more on the game

330
00:13:30,570 --> 00:13:33,310
and just really focusing on.

331
00:13:33,890 --> 00:13:35,670
We've been trying to establish kind of like

332
00:13:35,700 --> 00:13:39,730
company philosophies that we adhere to,

333
00:13:39,850 --> 00:13:42,910
and these generally evolve naturally.

334
00:13:43,040 --> 00:13:44,270
And one of them that I'm always

335
00:13:44,320 --> 00:13:46,800
referencing is product first right?

336
00:13:46,910 --> 00:13:48,630
If it doesn't serve the product,

337
00:13:49,690 --> 00:13:50,550
we need to be really

338
00:13:50,580 --> 00:13:53,230
careful about doing it right. Like,

339
00:13:53,340 --> 00:13:54,890
is this making the app better?

340
00:13:55,010 --> 00:13:57,930
Is this making the customer experience better?

341
00:13:58,090 --> 00:13:59,740
Is this improving the UI?

342
00:13:59,790 --> 00:14:00,710
Is it making.

343
00:14:00,860 --> 00:14:02,570
Is this an extra button? Click? Like,

344
00:14:02,610 --> 00:14:05,680
we've been very deliberate about every little

345
00:14:05,730 --> 00:14:09,010
design choice we've made with conceptualizing.

346
00:14:09,120 --> 00:14:11,880
When somebody's setting up a scene,

347
00:14:12,660 --> 00:14:13,860
what are they thinking of first?

348
00:14:13,900 --> 00:14:14,930
Are they thinking mood?

349
00:14:15,000 --> 00:14:16,680
Are they thinking music?

350
00:14:16,770 --> 00:14:17,940
Are they thinking?

351
00:14:18,100 --> 00:14:19,120
What is their imagination?

352
00:14:19,190 --> 00:14:20,080
How are they crafting it?

353
00:14:20,090 --> 00:14:22,010
And how can we best adhere

354
00:14:22,120 --> 00:14:23,920
and replicate that in the app to

355
00:14:23,950 --> 00:14:26,560
make it as user friendly as possible?

356
00:14:27,740 --> 00:14:31,090
We also view the app as never done right. Like,

357
00:14:31,130 --> 00:14:31,890
we're trying to get

358
00:14:31,930 --> 00:14:33,520
those ratings up higher and higher.

359
00:14:33,590 --> 00:14:35,070
We're trying to improve everything.

360
00:14:36,130 --> 00:14:38,210
When we find a better solution to do something,

361
00:14:38,290 --> 00:14:40,000
we'll probably do that.

362
00:14:40,190 --> 00:14:43,110
Right? We're not resting on our current design.

363
00:14:43,260 --> 00:14:45,370
We did a post recently on Instagram

364
00:14:45,530 --> 00:14:47,510
that showed all the design iterations

365
00:14:47,600 --> 00:14:49,550
of the app. There's been, like, seven,

366
00:14:49,970 --> 00:14:52,270
and I'm sure there'll be many more.

367
00:14:52,850 --> 00:14:55,840
So you're talking about the pathing the

368
00:14:55,950 --> 00:14:58,920
user experience to better suit the app.

369
00:14:58,970 --> 00:15:01,320
And then you were talking about

370
00:15:01,410 --> 00:15:03,440
all the different iterations you've had.

371
00:15:03,740 --> 00:15:07,920
How long have you been working on this app?

372
00:15:07,950 --> 00:15:09,400
To get to this point?

373
00:15:10,620 --> 00:15:14,480
We started in August 2019 and

374
00:15:15,060 --> 00:15:19,400
had a bit of a lull in the COVID times,

375
00:15:21,060 --> 00:15:24,720
but have been going really, like,

376
00:15:24,750 --> 00:15:29,260
focused really hard on it since. Jason,

377
00:15:29,380 --> 00:15:30,650
when did you come on. It was like,

378
00:15:30,680 --> 00:15:31,400
when you came on.

379
00:15:31,450 --> 00:15:34,630
That's when we all really got to work.

380
00:15:34,760 --> 00:15:37,760
I think it was around 2021, the COVID period.

381
00:15:37,830 --> 00:15:40,400
Right. Or maybe shortly after that. I forgot.

382
00:15:41,140 --> 00:15:42,300
Yeah, I think so.

383
00:15:42,460 --> 00:15:43,960
But we first released

384
00:15:44,340 --> 00:15:45,820
like a year and a half ago, I think.

385
00:15:45,860 --> 00:15:46,160
Right.

386
00:15:46,230 --> 00:15:47,720
Or has it been two years? Almost.

387
00:15:49,230 --> 00:15:49,660
Wow.

388
00:15:49,730 --> 00:15:51,160
Yeah, it's almost two years.

389
00:15:51,210 --> 00:15:52,890
Two years in beta. Yeah.

390
00:15:53,040 --> 00:15:55,330
And a year in out of beta.

391
00:15:55,990 --> 00:15:59,020
So, Jason, what is your role? We haven't

392
00:15:59,050 --> 00:16:00,740
had a chance to hear from you yet.

393
00:16:00,930 --> 00:16:02,440
How do you play a part in this team?

394
00:16:02,490 --> 00:16:06,810
Yeah. So I am mostly on the technology side.

395
00:16:07,230 --> 00:16:09,470
I've known both of them for a long time now,

396
00:16:09,510 --> 00:16:11,290
like almost a decade now.

397
00:16:11,710 --> 00:16:13,930
I grew up with Alex in upstate New York.

398
00:16:13,960 --> 00:16:16,380
We went to middle school, high school together,

399
00:16:16,560 --> 00:16:17,570
and we both ended

400
00:16:17,600 --> 00:16:20,400
up going to college here in Boston, where I am.

401
00:16:21,420 --> 00:16:23,760
And then I actually also met Chase around.

402
00:16:24,300 --> 00:16:27,630
Was it freshman year, I think. Oh, yeah,

403
00:16:27,680 --> 00:16:30,040
because I got your roommates then. Yeah,

404
00:16:30,150 --> 00:16:32,610
but, yeah, I mean, we. Yeah, yeah, yeah.

405
00:16:32,640 --> 00:16:35,350
So I was a business major

406
00:16:35,400 --> 00:16:37,360
and then pivoted to software engineering,

407
00:16:37,860 --> 00:16:39,550
got a job out of college.

408
00:16:39,600 --> 00:16:40,720
And then these

409
00:16:40,750 --> 00:16:42,230
guys came to me and said, you know,

410
00:16:42,280 --> 00:16:43,290
we're working on this app.

411
00:16:43,360 --> 00:16:44,360
Maybe you can help.

412
00:16:44,500 --> 00:16:45,630
So that's when I kind of

413
00:16:45,700 --> 00:16:47,680
part time started to work on it,

414
00:16:47,840 --> 00:16:48,600
and at that point,

415
00:16:48,640 --> 00:16:50,450
I had no idea where this would go. Honestly,

416
00:16:50,500 --> 00:16:51,420
I was just, like,

417
00:16:51,530 --> 00:16:53,520
happy to help out wherever I could.

418
00:16:53,640 --> 00:16:55,920
So weeknights or weekends,

419
00:16:55,960 --> 00:16:56,660
whenever I could find,

420
00:16:56,710 --> 00:16:57,720
scrape away some time,

421
00:16:57,800 --> 00:16:58,940
I would work on this.

422
00:16:59,560 --> 00:17:01,430
And then the last year,

423
00:17:01,460 --> 00:17:03,460
we've just been getting so much traction,

424
00:17:03,920 --> 00:17:05,150
and I've been spending more

425
00:17:05,180 --> 00:17:08,180
and more time on pocket Bard. And actually,

426
00:17:08,310 --> 00:17:10,750
the start of this year, January 1,

427
00:17:10,819 --> 00:17:11,829
I decided to quit my

428
00:17:11,859 --> 00:17:13,660
day job and come on full time.

429
00:17:14,940 --> 00:17:17,310
So, yeah, very, very happy and

430
00:17:17,319 --> 00:17:18,560
grateful that I got to do that.

431
00:17:18,589 --> 00:17:20,450
Yeah, you made the leap.

432
00:17:20,520 --> 00:17:21,300
Yeah. Yeah.

433
00:17:21,420 --> 00:17:22,720
Congratulations, man.

434
00:17:22,790 --> 00:17:23,440
Yeah.

435
00:17:24,300 --> 00:17:25,210
Were Alex and

436
00:17:25,240 --> 00:17:27,560
Chase already full time in this? Was

437
00:17:27,589 --> 00:17:31,080
this already your full time gig? Yeah, yeah.

438
00:17:31,230 --> 00:17:32,070
So we didn't get

439
00:17:32,080 --> 00:17:34,410
to hear what your roles are. I know he's.

440
00:17:34,560 --> 00:17:35,990
Jason's born in the tech side and

441
00:17:36,000 --> 00:17:37,180
helped with a lot of that development,

442
00:17:37,260 --> 00:17:39,120
but what were you guys doing?

443
00:17:39,200 --> 00:17:40,690
Or what are your roles now?

444
00:17:42,710 --> 00:17:44,520
So I started out.

445
00:17:44,610 --> 00:17:46,360
When Chase first came to me with this idea,

446
00:17:46,410 --> 00:17:47,810
I was mainly the composer, right.

447
00:17:47,840 --> 00:17:49,970
So I wrote the music,

448
00:17:50,470 --> 00:17:52,250
generated the audio assets,

449
00:17:52,400 --> 00:17:54,880
and kind of split just the

450
00:17:55,050 --> 00:17:56,610
design and figuring everything

451
00:17:56,680 --> 00:17:59,640
else out that we had to do 50 50, I guess.

452
00:17:59,770 --> 00:18:02,210
And then back when we started

453
00:18:03,550 --> 00:18:06,430
being more like Jason came on and

454
00:18:06,440 --> 00:18:08,370
we started operating more like a business,

455
00:18:08,560 --> 00:18:11,030
I realized it would be helpful to

456
00:18:11,040 --> 00:18:12,680
have somebody just kind of take on the

457
00:18:12,730 --> 00:18:15,070
business leadership part of it. Right? Like,

458
00:18:15,160 --> 00:18:18,040
get paperwork filed, keep, you know,

459
00:18:18,110 --> 00:18:19,400
do our bookkeeping,

460
00:18:20,820 --> 00:18:24,840
keep an overall kind of

461
00:18:25,780 --> 00:18:27,830
view of the business strategy at all times,

462
00:18:27,880 --> 00:18:29,520
making sure everything's working together.

463
00:18:29,670 --> 00:18:31,970
So I kind of leaped into that role.

464
00:18:32,170 --> 00:18:33,750
I just pitched it to Jason.

465
00:18:33,800 --> 00:18:34,900
Jason just wrote

466
00:18:34,910 --> 00:18:37,070
up a long message one day. I was like, hey,

467
00:18:37,120 --> 00:18:39,010
so I think we need to move faster,

468
00:18:39,130 --> 00:18:40,820
and I think if I just kind

469
00:18:40,830 --> 00:18:42,250
of step into this role and help

470
00:18:42,290 --> 00:18:44,070
keep everything on track and organized,

471
00:18:44,200 --> 00:18:45,040
that'll be helpful.

472
00:18:45,110 --> 00:18:47,150
You guys can focus more on what you're doing.

473
00:18:48,050 --> 00:18:49,230
So since then,

474
00:18:49,340 --> 00:18:52,190
I've been the CEO role as well,

475
00:18:52,240 --> 00:18:53,270
although I hate saying

476
00:18:53,320 --> 00:18:55,280
that because of all the connotations,

477
00:18:55,390 --> 00:18:57,590
but it's what I do.

478
00:18:57,670 --> 00:18:59,630
So composer 50% of the time,

479
00:18:59,700 --> 00:19:02,340
CEO 50% of the time, and

480
00:19:05,040 --> 00:19:08,390
design app design as a team that we all.

481
00:19:08,420 --> 00:19:10,060
Do just kind of wear many hats.

482
00:19:10,110 --> 00:19:11,860
Yeah, yeah, yeah.

483
00:19:11,970 --> 00:19:12,910
It sounds like you guys

484
00:19:12,940 --> 00:19:15,380
are jumping around a dynamic team, for sure,

48

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